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Sergio Gómez Roldán

"No matter how hard or impossible it is, never lose sight of your goal."

About me

Im Sergio Gómez, I worked as an artist in this project

At the start of the project I was more destinated to particles but later on I worked on different 3d things like props, characters and enemies.

Contribution

Project overview

  • Particles
  • Enviroment props
  • Enemy
  • Characters
  • Boss
  • Animations

Particles

Overview

  • Yennefer's attack
  • Blood
  • Sparks
  • Running
  • Fire

In the early stages of the game I made different particles but they where constantly changing so some of them were replaced or destined for another function.

Enviroment Props

Overview

  • Rocks
  • Ravine
  • Giant Tree

During the vertical slice and the alpha I made some props of rocks for the enviroment, the ravine that acted like a bridge and the giant tree for the forest part.

Enemy

Drowned

Finishing the alpha and during the beta I was in charge of the Drowned, and lately his spawn.

Characters

Geralt

At the beginning of the verticle slice I was in charge of the retopologi of Geralt.

Yennefer

In the middle of the verticle slice I made the second playable character Yennefer.

Boss

Leshen

During the alpha I was in charge of the first boss in the game, the Leshen.

Animations

Ghoul animations

I made 3 animations for the ghoul: getting hit, stuned and jumping.

Leshen attack animation

To complete the boss he needed 2 animations for one of his attacks.