"No matter how hard or impossible it is, never lose sight of your goal."
About me
Im Sergio Gómez, I worked as an artist in this project
At the start of the project I was more destinated to particles but later on I worked on different 3d things like props, characters and enemies.
Contribution
Project overview
Particles
Enviroment props
Enemy
Characters
Boss
Animations
Particles
Overview
Yennefer's attack
Blood
Sparks
Running
Fire
In the early stages of the game I made different particles but they where constantly changing so some of them were replaced or destined for another function.
Enviroment Props
Overview
Rocks
Ravine
Giant Tree
During the vertical slice and the alpha I made some props of rocks for the enviroment, the ravine that acted like a bridge and the giant tree for the forest part.
Enemy
Drowned
Finishing the alpha and during the beta I was in charge of the Drowned, and lately his spawn.
Characters
Geralt
At the beginning of the verticle slice I was in charge of the retopologi of Geralt.
Yennefer
In the middle of the verticle slice I made the second playable character Yennefer.
Boss
Leshen
During the alpha I was in charge of the first boss in the game, the Leshen.
Animations
Ghoul animations
I made 3 animations for the ghoul: getting hit, stuned and jumping.
Leshen attack animation
To complete the boss he needed 2 animations for one of his attacks.